The intersection between video games that draw inspiration from sources outside of gaming and my personal interest in those games is practically one and the same. Recently, I came across a fascinating thread where indie developers shared the non-game influences behind their projects. This trend sheds light on the diverse range of inspirations that contribute to the creation of unique and innovative indie games.
Indie developer Dan Martin, known for RPG Deathbulge: Battle Of The Bands, kickstarted the trend by revealing the non-game influences behind his project. His references to popular shows like Peep Show and quirky items like Big Mouth Billy Bass added an intriguing layer of depth to his game that may otherwise go unnoticed.
One of the major advantages of this trend is the opportunity to unearth hidden gems in the world of indie gaming. For instance, Paleophage, a game inspired by Dino Crisis, was not on my radar until it was highlighted in this thread. This demonstrates how non-game influences can introduce players to unique gaming experiences they may have otherwise missed.
Games like Over Jump Rally, inspired by the manga series Initial D, and Gloomy Juncture, a neo-noir adventure influenced by films like Suspiria and Requiem For A Dream, showcase the potential of incorporating non-game references into game development. By drawing inspiration from a variety of sources, developers can create truly innovative and immersive gaming experiences.
The trend of sharing non-game influences in indie game development is not only insightful but also enriching for both developers and players alike. It allows for a greater appreciation of the creative process behind indie games and opens doors to new and exciting gaming experiences. As I delve further into this trend, I look forward to discovering more hidden gems and gaining a deeper understanding of the diverse inspirations that shape the world of indie gaming.
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