Live service games are often plagued by what can be described as numbers-itis, where the gameplay experience is overshadowed by overwhelming numerical progressions. In an interview with NEXON Games, developers of the upcoming co-op looter-shooter game, The First Descendant, the team shared insights on how they are combating this issue. Creative director Minseok Joo emphasized the importance of motivating players to explore diverse combat strategies rather than solely focusing on linear progression. With 19 unique descendant characters, 22 ultimate weapons, and over 500 slottable modules, the game aims to keep the gameplay fresh by introducing a variety of approaches to combat.
Joo further elaborated on how the endgame content in The First Descendant shifts the focus towards skill-based combat. Players will be challenged with facing massive bosses, requiring teamwork and coordination to overcome formidable opponents. The introduction of moments where players can showcase their skills, such as tearing off weakened parts of bosses using a grappling hook, adds a layer of depth to the gameplay experience. While some bosses can be tackled solo, others at higher difficulty levels will demand strategic equipment choices, module utilization, and effective teamwork to navigate complex boss mechanics.
The emphasis on variation and evolution extends beyond combat mechanics to worldbuilding in The First Descendant. The team views the game launch as just the beginning of an ongoing narrative, promising regular updates to unlock new personal stories of the Descendants and reveal hidden facets of the game world, Ingris. This commitment to storytelling and world expansion mirrors the continuous updates that keep live service games engaging and dynamic. Producer Beomjun Lee stressed the significance of incorporating player feedback into the development process, highlighting the importance of community engagement in sustaining a successful live service game.
As anticipation builds for the release of The First Descendant, players are drawn to the promising blend of innovative combat mechanics, evolving narratives, and responsive development practices. The dedication to crafting a compelling endgame experience that prioritizes skill over numerical progression sets the game apart in a landscape saturated with numbers-driven gameplay. By fostering a community-driven approach to game development and remaining open to player input, NEXON aims to establish The First Descendant as a standout title in the live service games genre. As players eagerly await the game’s performance evaluation, the future looks bright for this ambitious venture into the realm of co-op looter-shooters.
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